GDC 2010: Street Fighter IV for the iPhone out now
Filed under: Gaming, Software, iPhone, App Store

Before you go press buy, though, I’ll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure — be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you’re looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won’t find it here — the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.
Continue reading GDC 2010: Street Fighter IV for the iPhone out now
GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.
GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.
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EA Sports introduces Active 2.0 at GDC, complete with sensors galore

By and large, EA Sports’ Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We’re told that a “new suite of fitness products” will be launching in the fall, with the Active 2.0 program delivering “true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data.” Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here’s hoping we’re wrong.
Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.
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Black Swan brings Google Voice back to the iPhone without the App Store
Filed under: iPhone, App Review
Google Voice on the iPhone has been something of a sore subject for me. If you need a full-recap of the whole sordid iPhone/Google Voice story see this story from December or more of our coverage. I even started a little site devoted to waiting for Google Voice on the iPhone called IsGoogleVoiceAvailableForTheiPhone.com.
It has been 6 months and 19 days since Apple claimed it had not “rejected” Google Voice but was “studying” it. During the course of Apple’s “study” the company moved to purge all existing Google Voice apps from the App Store.
There were three reactions to this from developers:
Google revamped the Mobile Google Voice page so that it looks a lot nicer on the iPhone.
GV Mobile released its app for free on Cydia for those who have jailbroken iPhones.
The folks behind Voice Central went a different route. They decided to make a web app instead. I’ve been using it in beta for the past few months, but as of today it has been released to the public as Black Swan.
The difference between the Mobile Google Voice site from Google and Black Swan is that Black Swan is stored locally on your iPhone, like Pie Guy from Neven Mrgan of Panic.com. Riverturn calls this a “weblication,” which is a fairly awful name, but apparently they aren’t the first ones to use it.
Continue reading Black Swan brings Google Voice back to the iPhone without the App Store
Black Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
Black Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
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Slate comes to the iPhone, along with a lot of advertising
Filed under: Multimedia, Odds and ends, iPhone, iPod touch, App Review
I’ve always liked Slate Magazine on the web. It’s sometimes sassy and irreverent, but always interesting — an eclectic mix of politics, culture and tech news.
Now, Slate has come to the iPhone in a US$1.99 app that features all the articles from the site, as well as the blog posts, staff tweets and streaming video from the Slate podcasts. Once content is downloaded you can read it off-line, which is a worthwhile feature. Access to Slate on the web is free, and you can read Slate from any mobile browser by going to mobile.slate.com.
So why the charge for the iPhone app? Slate says it cost something to develop it, and it gives you a much richer experience in a portable form. I can’t argue with that, but I can argue with the ads that appear absolutely everywhere. Even the splash screen popped up with an ad. I think that’s a bit much after I’ve paid for the app, but I’m beginning to see a lot of this in other apps as well.
I do like the app a lot, and it is a better experience for me than reading Slate stories in Safari on the iPhone. I even prefer the app to reading the site on my desktop or laptop. I just think the constant intrusive ads are a turn-off that will keep some people from pulling the trigger on what is an otherwise laudable effort.
Slate works on any iPhone or iPod touch with OS 3.0 or greater. I expect we’ll see an iPad version as well.
Full disclosure: In the dim, distant past I worked at the Washington Post Company, which owns Slate.
Take a gander at some screen shots below:
Gallery: Slate for iPhone screen shots
Slate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
Slate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
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iPhone SDK 3.2 beta 4 drops in
Suspense! Drama! Surprises! Unrealistic expectations! It’s always a veritable roller coaster of emotions whenever Apple gets around to cutting a new SDK build — and without a doubt, iPhone SDK 3.2 beta 4 is no exception. We don’t yet have a good read on what’s new here, so if you’re a member of Apple’s $99 dev program and happen to get it downloaded and installed, let us know if you find anything awesome, like an iPhone 4 or iPad 2. Or, you know, anything else. Have fun!
iPhone SDK 3.2 beta 4 drops in originally appeared on Engadget on Tue, 09 Mar 2010 14:40:00 EST. Please see our terms for use of feeds.
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GDC 2010: Ngmoco explains how Eliminate was built
Filed under: Gaming, Software, Other Events, Developer, iPhone

The 2010 Game Developers Conference kicks off today in San Francisco, and TUAW is in attendance to check out the latest and greatest in iPhone game development. The conference boasts a whole track dedicated to iPhone gaming this year, and all week long, we’ll be bringing you panels, news, and interviews straight from the conference floor. This morning, panel number one was from Stephen Detwiler and James Marr, two engineers at Ngmoco, to talk to developers about how they put the server software together for Eliminate, the “freemium” first person shooter that’s serving as their flagship app lately.
As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together “the definitive FPS for iPhone,” complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.
Continue reading GDC 2010: Ngmoco explains how Eliminate was built
GDC 2010: Ngmoco explains how Eliminate was built originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Ngmoco explains how Eliminate was built originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.
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Tekken bound for the iPhone
Filed under: Gaming, iPhone, App Store
Namco is bringing the popular Tekken franchise to the iPhone. It’s not confirmed whether it’s a port of the original game — released back in 1994 in arcades, then on the PlayStation — or the current Tekken 6.
This comes a few weeks after Capcom announced the release of Street Fighter IV for the iPhone, leading to an eventual fighter game showdown in the App Store. While both games on the iPhone is pretty awesome, I’m waiting to see how they will look and play on the iPad. I also wouldn’t mind seeing even more Namco titles on the iPhone - especially selections from the Tales RPG franchise.
Namco has a number of games in the store, including classics like Galaga, which was “remixed” for the iPhone, Burger Time Deluxe, which graced arcades way back in 1982!
Here’s hoping for old-school Tekken.
[Via Gizmodo]
Tekken bound for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
Tekken bound for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.
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Case-Mate’s Hug wireless iPhone charging solution shipping now for $100
Remember that wireless induction charger that we saw poking around at the CES iLounge Pavilion earlier this year? Seems that Case-Mate has finally given that little doohickey a name, a price and a ship date. The aptly-titled Hug (which consists of the Hug Case and Hug Pad) slips onto one’s iPhone 3G or iPhone 3GS and allows Apple’s darling to get recharged by simply laying on the aforementioned platter. Of course, the case itself is distractingly bulky, and this whole thing relies on the same eCoupled technology that we’ve been seeing for years now — though, the fact that this pad will charge any other case that utilizes the same standard is worth noting. Is the ability to never need your dock connecting cable for rejuvenation purposes really worth the $99.99 asking price? We’re guessing not, but those that disagree can get their own shipped out this very moment.
Continue reading Case-Mate’s Hug wireless iPhone charging solution shipping now for $100
Case-Mate’s Hug wireless iPhone charging solution shipping now for $100 originally appeared on Engadget on Tue, 09 Mar 2010 07:38:00 EST. Please see our terms for use of feeds.
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EFF releases iPhone developer license agreement
Filed under: Developer, iPhone
In a step towards transparency, the Electronic Frontier Foundation has made the entire iPhone Developer Program License Agreement available for the general public. This is the document that all iPhone developers must agree to when they become part of the iPhone developer program.
As EFF points out, public copies of the license agreement are pretty scarce thanks to developers being locked under a non-disclosure agreement as part of the contract. EFF used the Freedom of Information Act to get its copy from NASA, which is the version from approximately a year ago (Rev. 3-17-09). The agreement has been updated since then.
The EFF characterizes the agreement as “a very one-sided contract, favoring Apple at every turn,” and that’s not an overstatement. Some of the clauses and conditions in the Apple developer agreement do smack of “our field, our ball, our rules” thinking from Cupertino. Highlights from the 28-page document include:
- A ban prohibiting developers from making public statements about the license agreement; however the contract itself is not considered “Apple Confidential Information.”
- Apps developed from Apple’s SDK are only allowed to be sold through the App Store. You can’t push it anywhere else (Cydia, etc.), even if Apple has rejected the app for any reason.
- Developers are forbidden to tinker with any Apple products, not just the iPhone. This includes jailbreaking.
- Apple is not liable for more than $50 in damages in case something happens on their end to your app. This is laughable, and I’m honestly surprised that Apple has not had a legal challenge over this yet.
- Devices used for testing purposes could be locked into a “testing mode,” and may not be able to be restored to their original condition. That is one way to brick your device.
I discussed the EFF’s post with Mike Rose, and he offered some editorial comment; read on for more.
Continue reading EFF releases iPhone developer license agreement
EFF releases iPhone developer license agreement originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.
EFF releases iPhone developer license agreement originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.
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CBS Sports March Madness app will stream your games live
Filed under: Multimedia, Software, Developer, iPhone, App Store, iPod touch

I’m much more of a baseball fan (go Cubs!), but of course it is now March, and that means college basketball is about to heat up. CBS Sports has now released an official March Madness On Demand app, and just like the great MLB iPhone app, this one also offers streaming video on demand of 63 March Madness games. Video even comes over 3G and EDGE, so no matter where you are, you’ll be able to keep up to date on what’s happening in the big tournament. The app also offers scores and bracket updates (so you can see how your picks are playing out), as well as connections to Facebook and Twitter, so you can do a little trash-talking, too.
There is a lite version that offers up just scores and news, but the US$9.99 premium version gives you live video of all the games, and/or audio broadcasts as they happen from Westwood One (and the press release says CBS worked in conjunction with MLB Advanced Media, so I’d guess the quality is pretty good). If you’re planning on watching the tournament at all, and think you might spend at least a game or two away from the television, the app will probably be worth it. It’s up for download right now on the App Store — play ball! No wait. What do they say for basketball? Tip off?
CBS Sports March Madness app will stream your games live originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
CBS Sports March Madness app will stream your games live originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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