Five things to bring back from the iPad
Filed under: Hardware, Software, Apple, iPhone

MobileCrunch has an interesting post up about five things the iPad has and does that Apple would do well to bring back to those of us using the iPhone. I think we’ll see more of these as we go along (especially as, you know, some of us actually get to touch and use the device), but this list is a good start.
Bluetooth keyboard support is something that only jailbreakers could do on the iPhone, but it shows up day one on the iPad. The iPad, according to those checking out the SDK code, will also be able to share files with the desktop, and different apps on the iPad will even be able to identify themselves as owners for certain filetypes, which is another cool trick that Apple should teach the old iPhone dog. And of course, that processor — we can probably expect to see a smaller version of it in a future variation of the iPhone sooner or later, since Apple is always fighting to get battery life and speed to the max.
Of course, the iPad and the iPhone are two different devices, and Apple will want to keep some things separate — as we’ve heard already, there are certain interface guidelines for the iPad that the iPhone will never use. But especially if we see the expected update to the iPhone later this year, it’s a good guess that we’ll also see some of the iPad’s more reusable features find their way to the “iPad mini.”
Five things to bring back from the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
Five things to bring back from the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Review: Bankshot delivers a quick hit of fun
Filed under: Gaming, Freeware, Developer, iPhone, App Store

The other week I said a lot of good things about Grand Theft Auto: Chinatown Wars, but one of the great things about games on the iPhone is that they don’t all have to be epic masterpieces. Such is the case with the free Bankshot [iTunes link], which is a simple and fun one-hit game that was created in just 36 hours: the only goal is to bounce a little neon “puck” into a target that gets placed on different sides of the screen. It’s fun, it’s easy, and it’s the perfect kind of game to just pull up and play when you only need a few minutes of distraction.
The game does have a little bit of hidden depth (you can score more points by bouncing the puck off the walls more times before it hits the target, but if you go more than four bounces, the game is over), but essentially, this is an addictive little pick-up-and-play game (and it’s even OpenFeint enabled, if you’re into that sort of thing). The game is free with ads, but they were never distracting or in the way. If you want a quick arcade hit to play during your next few iPhone breaks, definitely pick it up.
Review: Bankshot delivers a quick hit of fun originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 15:30:00 EST. Please see our terms for use of feeds.
Review: Bankshot delivers a quick hit of fun originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 15:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
ePrint is a nice solution to printing from your iPhone
Filed under: Peripherals, iPhone, iPod touch, App Review
The iPhone wasn’t designed from scratch to print things, but it can be done. I’ve reviewed some solutions in the past, including one that required you to run a small print server on your computer, which then directs your print jobs to any local printers. There are also some apps that print photos directly to printers.
I’ve just tried ePrint, which has some limitations, but gets the job done without any print servers. There are two versions of the app: The free version, ePrint Free [iTunes link] lets you print contacts, notes (more on that later), photo albums, and even brings up the camera so you can fire off a snapshot and print it immediately. The paid version [iTunes link], meanwhile, is U.S. $2.99 and adds the ability to print web pages as well
Setting up is easy. The app will find your printers in a snap if your phone is in Wi-Fi mode, and you are running Bonjour zero configuration setup on your network. You can also elect to enter the IP addresses of your printers as well. If your printer is color, and you send color images, you’ll get them in color.
There are a few catches, however. To print a web page you either have to enter a URL for it in ePrint, or set a preference to bring up the last web page viewed. When you go to print notes in either app, it doesn’t mean from your Notes app. ePrint can only print from the ePrint Notes app, although you can still copy and paste any text into it and print away. That’s how I test-printed an email, because Apple doesn’t allow any way to print an email or anything else directly. After doing a ’select all’ on an email, I copied and pasted it into the ePrint Notes app, and it worked just fine.
Continue reading ePrint is a nice solution to printing from your iPhone
ePrint is a nice solution to printing from your iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 14:30:00 EST. Please see our terms for use of feeds.
ePrint is a nice solution to printing from your iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 14:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
In praise of the iPad: A contrarian view
Filed under: iPod Family, iPhone

If there has been an editorial theme about the iPad over the last few days, it’s been this: it disappoints. Pundits and consumers alike have been underwhelmed by the name (I mean, seriously, does anyone in the product naming department use feminine hygiene products? How many of these devices are going to be named “Max”?), by the physical design (Can you say “Un-Ives-like Bezel” three times fast?), by the missing features (no camera, no multitasking, still no Flash), and so forth. And yet, despite these seeming flaws, I’m wildly enthusiastic about the tablet. I think part of that enthusiasm is attributable to the fact that I’m a dyed-in-the-wool netbook user… and we are the actual target audience for the device.
Steve Jobs laid out the raison d’etre for the tablet right at the start of his presentation. Apple was going after the part of the market that wanted light computing: more than a phone could deliver and less involved than a laptop demanded. Ergo, the netbook. The list of things in the middle column of his main slide reflected the exact way that netbook users operate: checking the mail, surfing the web, enjoying some media. That’s exactly how my parents use their netbook, how my friends do, how I do. We’re coffee-shop, hotel, and passenger-seat netbook users. To that, you can add city commuters and airline passengers among those who have driven the netbook craze.
Netbooks are great. They are small, they are insanely cheap, and they offer just enough functionality to get a few things done without jumping into serious work that would demand a full-sized screen and keyboard. I know approximately three badzillion netbook users, and with very few exceptions, they are all Windows users.
Continue reading In praise of the iPad: A contrarian view
In praise of the iPad: A contrarian view originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 13:30:00 EST. Please see our terms for use of feeds.
In praise of the iPad: A contrarian view originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 13:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Netsize calls out App Store as most successful mobile platform
Filed under: Surveys and Polls, Apple, iPhone, App Store

Netsize unveiled the results of something called the Mobile Trend Survey 2010 at European mobile tech conference M-Days, and they say that 87% of industry professionals surveyed put Apple’s App Store front and center when asked about the most successful platform for mobile software. Android came in next at 60% of people expecting it to find success, and then drops off into generic answers and lots of smaller mobile outlets.
What’s perhaps most interesting is that while this announcement came out today, the survey was likely done before the official iPad announcement, and since Apple has made it clear that the App Store will play a huge part in the iPad’s future as well, that’s just more checks in the win column. Apple gets a lot of credit for its quality hardware (and rightly so), but it might actually be the App Store model (for better or worse) that becomes the most significant creation of the past few years.
Netsize calls out App Store as most successful mobile platform originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 06:30:00 EST. Please see our terms for use of feeds.
Netsize calls out App Store as most successful mobile platform originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 29 Jan 2010 06:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
iPad SDK allows you to take photos and other insights
Filed under: Software, iPhone, App Store, SDK

Turns out a camera in the iPad may have been closer than we thought — Engadget has been diving into the SDK released yesterday (NDAs be darned, I guess?) and discovered that the ability to “Take Photo” is still hidden in the iPad’s code. Of course, the device doesn’t actually have a camera, but the fact that there’s code written for one could mean that prototypes of the device did have a camera, and/or that we’ll eventually see one in a future revision.
There’s a few other interesting things sneaking out of the SDK as well, including the fact that “popovers” (those windows and menus that were popping up in the video yesterday) are listed in Human Interface Guidelines as iPad-only flair. That would make designing for the two platforms pretty different — while it’s certainly possible, as we learned yesterday, to run iPhone apps on the new platform, it seems like Apple is telling developers that iPad apps will have a very different feel than their smaller predecessor’s versions. A year from now, the two platforms may end up being different markets entirely.
Update: The “touch to return to the call” bar made the trip to the iPad, too. Makes it more likely that this is just vestigial code.
iPad SDK allows you to take photos and other insights originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 28 Jan 2010 18:00:00 EST. Please see our terms for use of feeds.
iPad SDK allows you to take photos and other insights originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 28 Jan 2010 18:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
iPhone game review: Diner Dash
Filed under: iPhone, App Review
Diner Dash [iTunes Link], the popular and addicting time-management PC game by Playfirst has made its way to the iPhone. In this game, you play Flo, an entrepreneur who ditched her dayjob to fulfill her dream of restaurant ownership. The game begins with Flo working in a dumpy greasy spoon, but as you progress through the levels and earn more money, upgrades become available, leading Flo to her ultimate goal: Running a thriving restaurant empire. Here’s an iPhone game overview and review of Diner Dash.
Gameplay: As customers enter the cafe, Flo must arrange seating, take orders, serve food, drop off bills, and bus tables — all while monitoring everyone’s happiness. A simple premise, but as you progress through the levels, gameplay becomes more difficult — more demanding customers, more tables, and higher daily financial goals.
To pass a level, you must meet the cash goal. Earn cash when customers are seated, served, and given appetizers and desserts. At the end of their meal, customers tip Flo based on their happiness level, indicated by the heart meter. Like most time management games, chaining (completing the same action in a row) and color matching (matching a customer’s clothing color to the seat) earns you extra cash.
If you get bored with the levels, try your luck at the Endless Shift mode. Endless Shift has a nonstop stream of customers coming through the door and ends when too many people get angry and storm out.
Controls: Diner Dash is an excellent fit for the iPhone’s touchscreen interface. Dragging customers to their seats with your finger and tapping to queue Flo’s actions is simple and intuitive. Trying to switch customer seating arrangements to activate the color-matching bonus is tricky and takes time to master, but otherwise, game control is easy.
Graphics and music:For a cartoon game, the graphics, animations, and music are all well-done. Don’t like the music? Select “iPod Music” option on the main menu to listen to your own tunes.
Diner Dash fans might be disappointed to learn that the iPhone adaptation is the same as the PC game. However, priced at only $4.99 — a bargain compared to the PC game’s $19.99 price tag — you might not mind replaying the game on a mobile device.
Diner Dash is the perfect game to pick up when you have a few minutes to spare. Passing a level typically takes about three to five minutes, so there’s not a lot of time commitment involved. But once you play one level, you’ll think, “Just one more…”, and the next thing you know, two hours have passed!
Diner Dash is available for purchase in the iTunes store.
iPhone game review: Diner Dash originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 28 Jan 2010 14:30:00 EST. Please see our terms for use of feeds.
iPhone game review: Diner Dash originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 28 Jan 2010 14:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
AT&T activated 3.1 million iPhones last quarter, 1 million non-phones
While Verizon suffers a bit on paper, primarily thanks to a spendy Alltel merger, AT&T has some pretty good news to report on the “money” front. AT&T’s $3 billion in earnings are up 26% over the year ago quarter, and particularly hot on the wireless front with 3.1 million iPhone activations, 2.7 million new wireless customers, and 1 million non-phone devices like e-book readers. While the 2.7 million bests the 2.2 million newbies at Verizon Wireless, AT&T gained less customers on contract thanks to its any-device-goes ways, so it’s hard to say who’s really in the best position here. Still, with devices like the Kindle, Nook, Sony Reader and now iPad in its fold, AT&T is clearly the go-to for getting your not-a-phone onto the internet. Now if only it could do it, um, well.
AT&T activated 3.1 million iPhones last quarter, 1 million non-phones originally appeared on Engadget on Thu, 28 Jan 2010 11:44:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Apple lifts VoIP over cellular restrictions in new iPhone SDK
Great news for the VoIP world: iCall, the maker of the iCall VoIP iPhone app that can catch a GSM call and flip it over to WiFi, has issued a press release saying that the new iPhone SDK allows for VoIP over 3G cellular connections. Previously such calls had to be made over WiFi, since AT&T’s network (or someone well acquainted with AT&T’s network) didn’t think it was man enough to take the VoIP traffic. Interestingly, iCall says its 3G-friendly VoIP app is available now, and is the first and only such app in the App Store — which seems like some pretty quick turnaround on everyone’s part, but apparently the 3G restriction wasn’t anything to do with the software itself, but instead a server-side block. We just tested this out and it totally works, and while we’ll be looking for more verification that the ban has indeed been lifted, it sounds like it’s time for some cheaply connected international parties in the streets.
Filed under: Cellphones
Apple lifts VoIP over cellular restrictions in new iPhone SDK originally appeared on Engadget on Wed, 27 Jan 2010 22:07:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
iPhone SDK updated: VoIP over 3G now permitted
Filed under: iPhone, App Store, SDK
It’s been a long time coming, but the last hurdle is gone — Apple has lifted the restrictions against 3G VoiP calls from the iPhone Software Development Kit.
The implications of this are pretty huge. Not only does this mean that VoIP apps like Skype [iTunes Link] can now be easily updated to allow VoIP access over 3G on the iPhone, it also means that the 3G-enabled versions of the new iPad should be able to take full advantage of VoIP over 3G as well. The iPad does come with a microphone and a speaker, so while you won’t be able to hold the device up to your ear like a phone (although it would be pretty funny to watch you try), calls over Skype or another VoIP program should theoretically be just as clear on the iPad as they are on the iPhone’s tiny speaker. This has the potential to really shake up the wireless industry, especially in the U.S. — with pay-as-you-go 3G on the iPad costing no more than $30 a month, the iPad suddenly seems like a very attractive alternative to the iPhone with its far more expensive (and contractually obligated) carrier plans.
iCall [iTunes Link] has already been updated with VoIP over 3G enabled, and with all restrictions now lifted, it seems like it’s only a matter of time before Skype and other VoIP apps follow.
[Via Gizmodo]
UPDATE: Fring announces the availability of their iPhone app, now with 3G calling and video.
iPhone SDK updated: VoIP over 3G now permitted originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 27 Jan 2010 22:47:00 EST. Please see our terms for use of feeds.
iPhone SDK updated: VoIP over 3G now permitted originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 27 Jan 2010 22:47:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



