Apple Pulls Box Office from App Store?

Box Office is missing. No, we’re not talking about the gross from the latest Eddie Murphy “film”, we’re talking about the iPhone App. While NetShare remains in its very own little Schrodinger’s App box, some carriers’ (AT&T, Rogers, etc.) prohibition against tethering and Nullriver’s Installer.app/Cydia roots makes the drama at least somewhat fathomable. What about Box Office?
Box Office is (was?) an App that used either manually entered or CoreLocation derived positional information to show you a list of theaters and movies playing within a user-definable radius (e.g. 10 miles). Users could “favorite” certain theaters to bump them to the top, and quickly click through the RottenTomatoes or MetaCrytic reviews, movie information, etc. In other words, it was a useful piece of software in the otherwise incredibly high noise to signal ratio (i.e. CrApps to quality) the initial App Store land rush has given us.
And now it’s gone.
Yup. For the last couple days, clicking on the Box Office link returns an iTunes error saying the app is not available in (your country) store. Posting on the MacRumors forums, developer Metasyntactic, claims not to know why it was pulled either (after the jump):
Apple pulled the app yesterday without giving my any notification that they were doing it, or what their justification was for removing it.
I’ve tried to contact them about the issue, but it’s been a complete dead end. If anyone has a useful contact number for apple, please let me know.
I’m in regular contact with all my data providers, and none of them have had an issue with my app. Indeed, the response was the exact opposite. They like my app and have even asked if i would do custom application work for them in the future. Furthermore, all the data i use is licensed by the owners as ‘free for non commercial use’. i.e. precisely what BoxOffice is.
So i’m stuck here not knowing what has happened, or what i can do about it. If any of you have any ideas, please let me know. You can respond here, but i’d actually appreciate a reply at cyrusn@stwing.upenn.edu since i probably won’t check back here that often.
While Apple has been slowly improving their communications with MobileMe issues and download counts for developers, and has been getting more and more Apps online, the seemingly random length of the approval process and capricious nature of take downs really needs to get some transparency enhancements, at least for the developers.
Netshare iPhone tethering app reappears in the App Store
Filed under: Cellphones
Well, who knows what’s going on here, but Nullriver’s Netshare iPhone tethering app has made a reappearance for download by direct link only in the App Store, after getting unceremoniously yanked last night. It won’t show up in searches, but you can still get it if you know the link — that’s a bit odd. Nullriver told Macrumors that it doesn’t believe the SOCKS proxy violates any of the App Store SDK restrictions, and that while AT&T has tethering restrictions for its 3G network, other carriers around the world don’t, making the app legit in its opinion. Looks like Apple’s agreed — for now. We did a quick hands-on video last night, check it out after the break.
Continue reading Netshare iPhone tethering app reappears in the App Store
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The strange economy of the App Store
Filed under: Analysis / Opinion, Software, Freeware, Apple, iPhone, App Store
A few App Store apps have already gotten the public browbeating for tweaking their prices, and here’s another: as Johnathan notes, there’s a new app on the top of the heap in the paid pile, and apparently the only reason “Units Convertor” (sic) is there is because it used to be free.
We can’t necessarily call them out for switching just to sit on top — what would you do if you had a free app that was being downloaded like crazy and decided you wanted to make some money from it? But being that free apps far outweigh paid apps in terms of distribution, even the #21 free app can quickly jump to the top of the paid pile. We’ve already posted about how developers might be getting a raw deal out of the App Store (and some publishers have told us personally that they agree), but the economics are very interesting in there right now — you’ve got a basically free economy, and considering that most of the apps out now are easy to make, it’s just as likely that you’ll see a free version of an app that does the same thing as a paid app.
Of course, what’s happening in there actually mirrors what’s happening out here with software: some of the best applications around are actually being given away for free. We’re still in a strange place with the App Store and its pricing, and you have to think that eventually things will settle down and the developers who deserve to get paid will.
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Two auto performance meters for iPhone
Filed under: Analysis / Opinion, Hardware, Software, Tips and tricks, Odds and ends, iPhone, App Store
I’ve seen a lot of fun accelerometer uses in the App Store so far, but this is probably the coolest — Dynolicious will actually use your iPhone’s accelerometer to determine all kinds of stuff about how awesome your ‘92 Subaru is, from 0-60 and 1/4 mile time up to lateral Gs and horsepower. Just throw your iPhone somewhere secure in the car, hit go, and Dynolicious will track all that hardware stuff for you (even over multiple runs). Very awesome — it’s in the App Store right now for $12.99, which is pricey, until you see what an actual GTech meter will set you back.
What? Gas is super expensive right now, and you want it even cheaper? Wish granted: our friends at Autoblog have also dug up an app called g-tac, which will track your times and even graph them out for you. Unfortunately, g-tac won’t do the cool accelerometer stuff, measuring out your lateral gs and horsepower for you, but you know the old saying: you can have things fast, good, or cheap, and you only get to pick two.
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First Look: 1Password for iPhone
Filed under: iPhone, App Store
Managing passwords on the go is about to get easier, now that 1Password for iPhone has hit the App Store [iTunes link]. The release features secure notes, wireless sync to your Mac, and all the credential-caching fun you expect from the full-size tool — in a handy pantsable format.
I was able to install 1Password on my iPod touch and (after a few false starts) synchronize my 600+ desktop entries to the device, but unfortunately now 1Password coughs and dies on the touch when launched. I did manage to get some setup screenshots before things went south, including the desktop-side code entry to pair the device and the computer, so feel free to peruse the gallery — once we have a bit more time (and I’ve thinned out my sync list) we’ll give the long-awaited utility the full review it deserves.
1Password for iPhone requires 1Password 2.8.1 on the Mac for synchronization. For a limited time, 1Password for iPhone can be downloaded free of charge.
Update: Agile has let it be known that version 1.2 of 1Password has already been sent in to the App Store, so you should be seeing the upgrade as soon as Apple gets it loaded (which may be a little while).
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Data loss from App Store updates
Filed under: iPod Family, Developer, iPhone, App Store, SDK
When Apple first announced that third-party applications would be coming to the iPhone, they also announced an update mechanism in the App Store. On the surface, this ability to update applications (mostly for free) is a nice feature, however, when you learn that Apple didn’t include a means for developers to save the data files created by their apps, you tend to start rethinking “nice feature.”
I first noticed this when I updated Enigmo and lost all of my saved games. In addition, I just updated Facebook and lost my login information. Apple should have provided a way for applications to save information like this for retrieval after an update.
Have you encountered data loss in after updating your iPhone’s third-party applications? Be sure to sound off in the comments.
Update: Judging from the comments to this entry this appears to happen on a case by case basis: sometimes updating an app will overwrite your data, other times it won’t. Sure sounds like a bug to us! Though the question is: whose bug is it: Apple’s or the 3rd party app dev’s?
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Palringo Now Available for iPhone: Multi-Client IM FTW!
Folks who’ve transitioned over from Windows Mobile (or BlackBerry) to the iPhone (or folks who, like me, are dual-wielding) take heed: one of our favorite IM apps from those other platforms has finally made its way into the App Store. It’s Palringo (iTunes Link) and it’s free. Palringo is an instant messenger app that’s able to talk to AIM, MSN, Yahoo, Google Talk, etc. It will also let you send media files (like photos). There is one downside — you do need to set up a Palringo account to get it all going, but for now at least, if you want multi-client IM, Palringo’s your best option.
That’s good stuff, but the better stuff is coming: Palringo’s custom ‘Vocal IM,’ which is somewhere between sending audio files and VOIP chat. We’re also hoping that Palringo will be able to add background notifications when the iPhone supports it.
I’m downloading now, but I tell ya, I’m excited for this app. Seems like an excellent idea for a lightning review, don’t it?
Data loss from App Store updates
Filed under: iPod Family, Developer, iPhone, App Store, SDK
When Apple first announced that third-party applications would be coming to the iPhone, they also announced an update mechanism in the App Store. On the surface, this ability to update applications (mostly for free) is a nice feature, however, when you learn that Apple didn’t include a means for developers to save the data files created by their apps, you tend to start rethinking “nice feature.”
I first noticed this when I updated Enigmo and lost all of my saved games. In addition, I just updated Facebook and lost my login information. Apple should have provided a way for applications to save information like this for retrieval after an update.
Have you encountered data loss in after updating your iPhone’s third-party applications? Be sure to sound off in the comments.
Update: Judging from the comments to this entry this appears to happen on a case by case basis: sometimes updating an app will overwrite your data, other times it won’t. Sure sounds like a bug to us! Though the question is: whose bug is it: Apple’s or the 3rd party app dev’s?
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First Look: Bloomberg
Filed under: iPhone, App Store
I’m the first to admit that I am no financial whiz. I know very little about stocks, bonds, and money in general (I’m a blogger after all), however, I do know a thing or two about iPhone apps. Imagine my surprise that one of my favorite iPhone apps is the Bloomberg app (shocking, I know!).
Bloomberg, in case you aren’t aware, is one of the leading sources of financial news. The company’s reputation was built upon the Bloomberg Terminal, which is leased to traders, libraries, and the like for a high monthly fee. The thinking is that by having a wealth of knowledge about the market at your fingertips the terminal will pay for itself.
The Bloomberg app, in stark contrast, is free but does still offer you a deep look into your stocks. You can keep track of your portfolio, see news related to the companies you invest in, and get lots of performance data at a glance.
Take a look at our gallery to see what this app has to offer (keep in mind that I took these screenshots last week, so the stock info is out of date).
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Aurora Feint Back In App Store, Security Problems Fixed

So Aurora Feint created a big fuss when it was discovered that it was collecting contacts information on users’ iPhones. They said they didn’t use them for anything diabolical, but there was really no way to be sure that they’re not, even if they were telling the truth (which they probably were). So, to alleviate concerns, they have updated their game to eliminate any potential privacy or security problems, and are now back in the App Store once again.



